Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence of Vision Raytracer Version 3.5 Scene Description File // File: float5.pov // Author: // Description: Demonstrates various new float math functions and #while loop // Modified for 3.5: changed "log()" to "ln()". global_settings {assumed_gamma 1.0} #include "colors.inc" #declare Rad = 1/6; #declare Font = "cyrvetic.ttf" #declare Xval = -6.0; #while (Xval <= 6.0) sphere {<Xval, exp(Xval), 0>, Rad pigment {Red}} #if (Xval != 0.0) sphere {<Xval, pow(Xval,-1), 0>, Rad pigment {Green}} #end sphere {<Xval, pow(Xval, 2), 0>, Rad pigment {Blue}} sphere {<Xval, pow(Xval, 3), 0>, Rad pigment {Cyan}} #if (Xval > 0.0) sphere {<Xval, ln(Xval), 0>, Rad pigment {Magenta}} #end #declare Xval = Xval+0.1; #end text {ttf Font "Y = exp(X)", 0.1, 0 translate <-6.5, 0.5, 0> pigment {Red}} text {ttf Font "Y = pow(X,-1)", 0.1, 0 translate <-6.5,-1.5, 0> pigment {Green}} text {ttf Font "Y = pow(X, 2)", 0.1, 0 translate <-6.5, 3, 0> pigment {Blue}} text {ttf Font "Y = pow(X, 3)", 0.1, 0 translate <-6.5,-4, 0> pigment {Cyan}} text {ttf Font "Y = ln(X)", 0.1, 0 translate <2.5, 2, 0> pigment {Magenta}} camera { location <0, 0,-120> direction <0, 0, 12> look_at <0, 0, 0> } light_source {<5000, 10000,-20000> color White} plane {-z,-Rad pigment {checker color rgb <1, .8, .8> color rgb <1, 1, .8>}} union { // X-axis cylinder {-x*5.5, x*5.5, .1} cone {-x*6.5, 0,-x*5.5, .2} cone {x*6.5, 0, x*5.5, .2} translate z*Rad pigment {rgb <1, .8, 1>} } union { // Y-axis cylinder {-y*4, y*4, .1} cone {-y*5, 0,-y*4, .2} cone {y*5, 0, y*4, .2} translate z*Rad pigment {rgb <.8, 1, 1>} } union { // Axes labels text {ttf Font "X", 0.1, 0 translate <5.5,-1, 0>} text {ttf Font "Y", 0.1, 0 translate <-.75, 4, 0>} pigment {rgb <1, .4, 0>} }
Et voici ce que nous obtenons :
