Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence of Vision Raytracer Version 3.5 Scene Description File // File: InfinityBox.pov // Author: Chris Huff // //******************************************* #include "colors.inc" #version 3.5; //------------------------------------------- global_settings { assumed_gamma 1 max_trace_level 25 } #default {finish {ambient 0}} #declare CamLoc = <1.5, 3.5,-7>; camera { location CamLoc up y*image_height/image_width right x look_at <0, 1, 0> angle 35 } light_source {CamLoc, color rgb 0.3} light_source {<-50, 150,-180>, color White} light_source {<20, 25, 75>, color rgb 0.5} //******************************************* box {<-50,-1,-50>, <50, 0, 50> texture {pigment {checker color rgb <0.15, 0.1, 0.5>, color White}} } #declare EdgeRad = 0.05; union { box {<-1, 0,-1>, <1, 2, 1> texture {pigment {color White filter 1}} interior_texture { pigment {color rgb 0} finish {reflection 0.8} } no_shadow } cylinder {<-1, 0,-1>, <1, 0,-1>, EdgeRad} cylinder {<1, 0,-1>, <1, 0, 1>, EdgeRad} cylinder {<1, 0, 1>, <-1, 0, 1>, EdgeRad} cylinder {<-1, 0, 1>, <-1, 0,-1>, EdgeRad} cylinder {<-1, 2,-1>, <1, 2,-1>, EdgeRad} cylinder {<1, 2,-1>, <1, 2, 1>, EdgeRad} cylinder {<1, 2, 1>, <-1, 2, 1>, EdgeRad} cylinder {<-1, 2, 1>, <-1, 2,-1>, EdgeRad} cylinder {<-1, 0,-1>, <-1, 2,-1>, EdgeRad} cylinder {<1, 0,-1>, <1, 2,-1>, EdgeRad} cylinder {<1, 0, 1>, <1, 2, 1>, EdgeRad} cylinder {<-1, 0, 1>, <-1, 2, 1>, EdgeRad} sphere {<-1, 0,-1>, EdgeRad*2} sphere {<1, 0,-1>, EdgeRad*2} sphere {<1, 0, 1>, EdgeRad*2} sphere {<-1, 0, 1>, EdgeRad*2} sphere {<-1, 2,-1>, EdgeRad*2} sphere {<1, 2,-1>, EdgeRad*2} sphere {<1, 2, 1>, EdgeRad*2} sphere {<-1, 2, 1>, EdgeRad*2} texture {pigment {color White}} translate y*EdgeRad } sphere {<0.3, 1.5, 0.4>, 0.35 texture { pigment {color rgb <0.5, 0, 0>} finish { reflection {0.5 metallic} diffuse 0.4 brilliance 2 specular 1 roughness 0.01 metallic } } } sphere {<-0.5, 0.5,-0.2>, 0.1 texture { pigment {color rgb <1, 1, 0>} finish { reflection {0.5 metallic} diffuse 0.4 brilliance 2 specular 1 roughness 0.01 metallic } } } box {<-0.3,-0.1,-0.2>, <0.5, 0.1, 0.2> texture { pigment {color rgb <0, 0.8, 0>} finish { reflection {0.5 metallic} diffuse 0.4 brilliance 2 specular 1 roughness 0.01 metallic } } translate <0.5, 0.3,-0.5> }
Et voici ce que nous obtenons :
