4.1.24 Script infinitybox

Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !

// Persistence of Vision Raytracer Version 3.5 Scene Description File
// File: InfinityBox.pov
// Author: Chris Huff
//
//*******************************************
#include "colors.inc"

#version 3.5;
//-------------------------------------------
global_settings {
	assumed_gamma 1
	max_trace_level 25
}

#default {finish {ambient 0}}

#declare CamLoc = <1.5, 3.5,-7>;

camera {
	location CamLoc
	up y*image_height/image_width right x
	look_at <0, 1, 0>
	angle 35
}

light_source {CamLoc, color rgb 0.3}
light_source {<-50, 150,-180>, color White}
light_source {<20, 25, 75>, color rgb 0.5}
//*******************************************
box {<-50,-1,-50>, <50, 0, 50>
	texture {pigment {checker color rgb <0.15, 0.1, 0.5>, color White}}
}

#declare EdgeRad = 0.05;
union {
	box {<-1, 0,-1>, <1, 2, 1>
		texture {pigment {color White filter 1}}
		interior_texture {
			pigment {color rgb 0}
			finish {reflection 0.8}
		}
		no_shadow
	}
	cylinder {<-1, 0,-1>, <1, 0,-1>, EdgeRad}
	cylinder {<1, 0,-1>, <1, 0, 1>, EdgeRad}
	cylinder {<1, 0, 1>, <-1, 0, 1>, EdgeRad}
	cylinder {<-1, 0, 1>, <-1, 0,-1>, EdgeRad}
	cylinder {<-1, 2,-1>, <1, 2,-1>, EdgeRad}
	cylinder {<1, 2,-1>, <1, 2, 1>, EdgeRad}
	cylinder {<1, 2, 1>, <-1, 2, 1>, EdgeRad}
	cylinder {<-1, 2, 1>, <-1, 2,-1>, EdgeRad}
	cylinder {<-1, 0,-1>, <-1, 2,-1>, EdgeRad}
	cylinder {<1, 0,-1>, <1, 2,-1>, EdgeRad}
	cylinder {<1, 0, 1>, <1, 2, 1>, EdgeRad}
	cylinder {<-1, 0, 1>, <-1, 2, 1>, EdgeRad}
	sphere {<-1, 0,-1>, EdgeRad*2}
	sphere {<1, 0,-1>, EdgeRad*2}
	sphere {<1, 0, 1>, EdgeRad*2}
	sphere {<-1, 0, 1>, EdgeRad*2}
	sphere {<-1, 2,-1>, EdgeRad*2}
	sphere {<1, 2,-1>, EdgeRad*2}
	sphere {<1, 2, 1>, EdgeRad*2}
	sphere {<-1, 2, 1>, EdgeRad*2}
	texture {pigment {color White}}
	translate y*EdgeRad
}

sphere {<0.3, 1.5, 0.4>, 0.35
	texture {
		pigment {color rgb <0.5, 0, 0>}
		finish {
			reflection {0.5 metallic}
			diffuse 0.4
			brilliance 2
			specular 1 roughness 0.01
			metallic
		}
	}
}

sphere {<-0.5, 0.5,-0.2>, 0.1
	texture {
		pigment {color rgb <1, 1, 0>}
		finish {
			reflection {0.5 metallic}
			diffuse 0.4
			brilliance 2
			specular 1 roughness 0.01
			metallic
		}
	}
}

box {<-0.3,-0.1,-0.2>, <0.5, 0.1, 0.2>
	texture {
		pigment {color rgb <0, 0.8, 0>}
		finish {
			reflection {0.5 metallic}
			diffuse 0.4
			brilliance 2
			specular 1 roughness 0.01
			metallic
		}
	}
	translate <0.5, 0.3,-0.5>
}

Et voici ce que nous obtenons :

Cliquez pour télécharger l'image bmp en 1024*768

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