Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. global_settings { assumed_gamma 1.0 number_of_waves 10 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" fog { color Gray70 fog_type 2 fog_alt 0.35 fog_offset 0 distance 1.5 turbulence <.15, .15, .15> omega 0.35 lambda 1.25 octaves 5 } // Camera definition camera { location <4, 1.5,-8> direction <0, 0, 1> up <0, 1, 0> right <1.3333, 0, 0> look_at <-1, 1.5, 0> } light_source {<30, 50,-50> color Gray90} light_source {<-30, 50,-50> color Violet} // Floor plane {y, 0 pigment {color MidnightBlue} normal {ripples 0.75 frequency 7 scale 1.5} finish { reflection 0.15 ambient 0.3 } } // Sky sky_sphere {pigment {color MidnightBlue}} #declare Brick_Texture = texture { pigment {brick Gray70, Wheat} normal {brick 0.75} finish { crand 0.003 diffuse 0.6 ambient 0.20 } scale <0.1, 0.1, 0.05> translate <0.25, 0.30, 0.25> } #declare Span = difference { object {UnitBox} object {Disk_Z scale <0.85, 0.75, 1.5>} // cross-arches object {Disk_X scale <1.15, 0.7, 0.7>} // lengthwise arches clipped_by {plane {-y, 0}} } #declare Bridge = union { object {Span} object {Span translate -x*2} object {Span translate x*2} object {Span translate -x*4} object {Span translate x*4} object {Span translate -x*6} object {Span translate x*6} object {Cube scale <12, 0.15, 1.005> translate y*1.2} object {Cube scale <12, 0.05, 1.05> translate y*1.2} scale <1, 1, 2> } object { Bridge scale <5.25, 4, 1> texture {Brick_Texture} rotate y*90 translate <-1, 0, 25> } union { difference { union { object {Disk_Y scale <10, 23, 10>} object {Disk_Y scale <11, 1, 11> translate <0, 23, 0>} } object {Disk_Z scale <2.5, 10, 12>} } union { box {<-100, 0, 10> <10, 28, 20>} box {<-110, 28, 08> <10, 29, 22>} } translate <0, 0, 45> texture {Brick_Texture scale 2} }
Et voici ce que nous obtenons :
