4.1.10 Script ntreal

Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !

// Persistence Of Vision raytracer version 3.5 sample file.
// File by Drew Wells
// Title-"Not a Trace of Reality"
// Compuserve Hall Of Fame award winner
// This one is hard to describe and easy to look at. Have fun with it!

global_settings {assumed_gamma 2.2 max_trace_level 5}

#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"

#declare It = sphere {<0, 0, 0>, 1 scale <4.0, 0.3, 0.3>}

/* Camera/Viewer */

// This camera is different from any of the other sample scene files
// The camera is looking in the negative Z direction
// and right is in the negative X direction.
camera {
	direction <0.0, 0.0, 1.5>
	up <0.0, 1.0, 0.0>
	right <-4/3, 0.0, 0.0>
	location <-15.0, 5.0, 120.0>
	look_at <10.0, 12.0, 55.0>
}

#declare Purple_Clouds = pigment {
	bozo
	turbulence 0.6
	color_map {
		[0.0 0.5 color red 0.9 green 0.5 blue 0.6
		color red 0.4 green 0.0 blue 0.4]
		[0.5 0.6 color red 1.0 green 1.0 blue 1.0 filter 1.0
		color red 1.0 green 1.0 blue 1.0 filter 1.0]
		[0.6 1.001 color red 1.0 green 1.0 blue 1.0 filter 1.0
		color red 1.0 green 1.0 blue 1.0 filter 1.0]
	}
}

#declare Sunset_Sky = pigment {
	gradient y
	color_map {
		[0.0 0.4 color red 0.8 green 0.0 blue 0.0
		color red 0.4 green 0.0 blue 0.4]
		[0.4 0.6 color red 0.4 green 0.0 blue 0.4
		color red 0.0 green 0.0 blue 0.2]
		[0.6 1.001 color red 0.0 green 0.0 blue 0.2
		color red 0.0 green 0.0 blue 0.0]
	}
	scale 700.0
}

#declare Twister = union {
	#include "ntreal.inc"
	pigment {
		White_Wood
		scale 3.0
	}
	finish {
		crand 0.05
		ambient 0.1
		diffuse 0.99
	}
}

#declare Slice = sphere {
	<0, 0, 0>, 1
	translate <0.0, 0.0, 3.0>
	scale <0.25, 1.00, 0.25>
}

#declare Thing = union {
	object {Slice}
	object {Slice rotate -20.0*y}
	object {Slice rotate -40.0*y}
	object {Slice rotate -60.0*y}
	object {Slice rotate -80.0*y}
	object {Slice rotate -100.0*y}
	object {Slice rotate -120.0*y}
	object {Slice rotate -140.0*y}
	object {Slice rotate -160.0*y}
	object {Slice rotate 180.0*y}
	object {Slice rotate -200.0*y}
	object {Slice rotate -220.0*y}
	object {Slice rotate -240.0*y}
	object {Slice rotate -260.0*y}
	object {Slice rotate -280.0*y}
	object {Slice rotate -300.0*y}
	object {Slice rotate -320.0*y}
	object {Slice rotate -340.0*y}
	pigment {color red 0.8 green 0.22 blue 0.1}
	normal {
		bumps 0.3
		scale 0.1
	}
	finish {
		ambient 0.1
		diffuse 0.9
		phong 0.75
		phong_size 30.0
	}
}

#declare Slice2 = sphere {<0.0, 0.0, 0.5>, 0.1}

#declare Thing2 = union {
	object {Slice2}
	object {Slice2 rotate -20.0*y}
	object {Slice2 rotate -40.0*y}
	object {Slice2 rotate -60.0*y}
	object {Slice2 rotate -80.0*y}
	object {Slice2 rotate -100.0*y}
	object {Slice2 rotate -120.0*y}
	object {Slice2 rotate -140.0*y}
	object {Slice2 rotate -160.0*y}
	object {Slice2 rotate 180.0*y}
	object {Slice2 rotate -200.0*y}
	object {Slice2 rotate -220.0*y}
	object {Slice2 rotate -240.0*y}
	object {Slice2 rotate -260.0*y}
	object {Slice2 rotate -280.0*y}
	object {Slice2 rotate -300.0*y}
	object {Slice2 rotate -320.0*y}
	object {Slice2 rotate -340.0*y}
	pigment {color red 0.1 green 0.22 blue 0.8}
	finish {
		ambient 0.1
		diffuse 0.9
		phong 0.75
		phong_size 30.0
	}
}

/*******************************************/

object {
	Twister
	rotate <-15.0, 30.0, 0.0>
	translate <-16.0, 7.7, 61.5>
}

object {
	Twister
	rotate <-15.0, 0.0,-10.0>
	translate <0.0, 1.0, 88.0>
}

object {
	Twister
	rotate <0.0, 45.0, 0.0>
	translate <13.0, 25.0, 40.0>
}

object {
	Twister
	rotate <-15.0, 0.0,-10.0>
	translate <26.0, 14.0, 70.0>
}

/* Little Things */
object {
	Thing
	scale <1.5, 3.0, 1.5>
	translate <-11.0, 1.55, 95.0>
}

object {
	Thing2
	scale 6.0
	rotate <-10.0, 30.0, 0.0>
	translate <-11.0, 1.55, 95.0>
}

object {
	Thing
	scale <1.5, 3.5, 1.5>
	translate <-10.0, 10.55, 95.0>
}

object {
	Thing2
	scale 10.0
	rotate <0.0, 0.0,-35.0>
	translate <-10.0, 10.55, 95.0>
}

object {
	Thing
	scale <1.5, 3.5, 1.5>
	translate <-4.0, 4.0, 80.0>
}

object {
	Thing2
	scale 6.0
	rotate <-30.0, 0.0,20.0>
	translate <-4.6, 5.55, 80.0>
}

object {
	Thing
	scale <1.5, 3.5, 1.5>
	translate <11.0, 1.6, 90.0>
}

object {
	Thing2
	scale <8.0, 8.0, 8.0>
	rotate <0.0, 45.0, 20.0>
	translate <10.0, 7.0, 90.0>
}

/*cloud hills*/
object {
	Paraboloid_Y
	scale <40.0, 10.0, 77.0>
	rotate 180.0*z
	translate <0.0, 21.0,-28.0>
	texture {
		pigment {
			Purple_Clouds
			scale 5.0
		}
		finish {
			ambient 0.5
			diffuse 0.9
		}
	}
}

/*cloud hill to right*/
object {
	Paraboloid_Y
	scale <30.0, 10.0, 40.0>
	rotate 180.0*z
	translate <40.0, 14.0, 50.0>
	texture {
		pigment {
			Purple_Clouds
			scale <7.0, 5.0, 5.0>
		}
		finish {
			ambient 0.5
			diffuse 0.9
		}
	}
}

/*The Sun*/
light_source {<150.0, 40.0, 1200.0> color White}

/*sky*/
sphere {
	<0.0, 0.0, 0.0>, 2000.0
	inverse
	texture {
		pigment {
			Sunset_Sky
			translate 200.0*y
			scale 1.2
		}
		finish {
			ambient 0.6
			diffuse 0.0
		}
	}
}
Et voici ce que nous obtenons :
Cliquez pour télécharger l'image bmp en 1024*768


Le fichier inclus n'est pas suffisamment intéressant pour être présenté.
Quand aux acteurs, dans l'ordre d'apparition, nous avons Twister, Thing et Thing2.
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