4.1.34 Script quilt1

Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !

// Persistence Of Vision raytracer version 3.5 sample file.
// Demonstrates quilted normals

global_settings {assumed_gamma 2.2}

#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"

camera {
	location <-5, 6,-13>
	direction <0, 0, 2>
	right <1.3333, 0, 0>
	look_at <0, 0, 0>
}

light_source {<-10, 0.5,-4> color SkyBlue}
light_source {<10, 20,-2> color Gray90
	area_light <4 0 0> <0 0 4> 10 10
	adaptive 1
	jitter
}

// Sky
sphere {
	<0, 0, 0>, 1
	hollow on
	texture {
		pigment {
			gradient y
			color_map {[0, 1 color White color SkyBlue]}
		}
		finish {ambient 1 diffuse 0}
	}
	scale 100000
}

#declare X_Scale = 100;
union {
	plane {z, 0 hollow on}
	plane {y, 0 inverse}
	cylinder {<-2*X_Scale, 1,-1>, <2*X_Scale, 1,-1>, 1
		clipped_by {box {<-X_Scale, 0,-1> <X_Scale, 1, 0>}}
	}
	texture {
		normal {quilted 1}
		pigment {checker color SkyBlue color Wheat}
		finish {Shiny}
		scale <0.5, 0.5, 0.5>
		translate y*100
		translate .1
	}
	clipped_by {box {<-X_Scale+0.1,-0.1,-10000> <X_Scale+0.1, 1000, 1>}}
	rotate -y*2
}

sphere {<0, 1, 0>, 2
	texture {
		pigment {White}
		finish {Mirror}
		normal {quilted 1 control0 0.5 control1 1
			scale 0.45
			turbulence 0.5
			lambda 0.5
			omega 0.707
			octaves 4
		}
	}
	translate <-2, 1,-4>
}

Et voici ce que nous obtenons :

Cliquez pour télécharger l'image bmp en 1024*768

Retour Retour