Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // File by Dan Farmer // // NOTE: This image has traditionally been used as the standard // benchmark file. At the time of POV-Ray 1.0, this scene rendered // in about the same time as the average of all of the standard scene // files. Be cautious of making changes that will unfairly affect // benchmarks. Please log all changes to this file below. // =============== // Change history // =============== // POV-Ray 3.0 changes: // DMF 1995 - Commented out bounding object. // DMF 1995 - Added max_trace_level 20 for use with ADC // (reached level 13 of 20 on a 160x100 -a render) // DCB 1998 - Changed syntax to 3.1 compatable // =============== // // Permission is granted for this file and the output from it to be // freely redistributed in an unmodified form for the purpose of // generating and maintaining POV-Ray benchmarks. Derivitave works // are permitted provided that they have a clearly different filename // and do not claim to be the standard benchmark file. global_settings {assumed_gamma 2.2 max_trace_level 20} #include "shapes.inc" #include "shapes2.inc" #include "colors.inc" #include "textures.inc" #declare DMF_Hyperboloid = quadric { /* Like Hyperboloid_Y, but more curvy */ <1.0,-1.0, 1.0>, <0.0, 0.0, 0.0>, <0.0, 0.0, 0.0>, -0.5 } camera { location <0.0, 28.0,-200.0> direction <0.0, 0.0, 2.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0,-12.0, 0.0> } /* Light behind viewer postion (pseudo-ambient light) */ light_source {<100.0, 500.0,-500.0> color White} union { union { intersection { plane {y, 0.7} object {DMF_Hyperboloid scale <0.75, 1.25, 0.75>} object {DMF_Hyperboloid scale <0.70, 1.25, 0.70> inverse} plane {y,-1.0 inverse} } sphere {<0, 0, 0>, 1 scale <1.6, 0.75, 1.6> translate <0,-1.15, 0>} scale <20, 25, 20> pigment { Bright_Blue_Sky turbulence 0.3 quick_color Blue scale <8.0, 4.0, 4.0> rotate 15*z } finish { ambient 0.1 diffuse 0.75 phong 1 phong_size 100 reflection 0.35 } } sphere { /* Gold ridge around sphere portion of vase*/ <0, 0, 0>, 1 scale <1.6, 0.75, 1.6> translate -7*y scale <20.5, 4.0, 20.5> finish {Metal} pigment {OldGold} } } /* Stand for the vase */ object {Hexagon rotate -90.0*z /* Stand it on end (vertical)*/ rotate -45*y /* Turn it to a pleasing angle */ scale <40, 25, 40> translate -70*y pigment { Sapphire_Agate quick_color Red scale 10.0 } finish { ambient 0.2 diffuse 0.75 reflection 0.85 } } union { plane {z, 50 rotate -45*y} plane {z, 50 rotate 45*y} hollow on pigment {DimGray} finish { ambient 0.2 diffuse 0.75 reflection 0.5 } }
Et voici ce que nous obtenons :
