Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // Utah Teapot w/ Bezier patches // adapted by Alexander Enzmann global_settings {assumed_gamma 2.2} #include "shapes.inc" #include "colors.inc" #include "textures.inc" #declare Teapot_Texture = texture { pigment {Red} finish { phong 1.0 phong_size 100 ambient 0.15 diffuse 0.8 } } #declare Teapot_Orientation = <-110, 20, 0>; #include "teapot.inc" camera { location <0.0, 0.0,-10.0> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } light_source {<10.0, 40.0,-30.0> color White} /* Floor */ plane { y, -8 texture { pigment { checker color red 1.0 green 0.1 blue 0.1 color red 0.8 green 0.8 blue 0.8 scale 5 } } } /* Back wall */ plane { z, 100 hollow on texture {pigment {color red 0.3 green 0.3 blue 0.5}} }Et voici ce que nous obtenons :
