Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
Le fichier d'initialisation :
; Persistence Of Vision raytracer version 3.5 sample file.
Antialias = Off
Antialias_Threshold = 0.2
Antialias_Depth = 3
Input_File_Name = l_o.pov
Initial_Frame = 1
Final_Frame = 20
Initial_Clock = 0
Final_Clock = 1
Pause_when_Done = off
Le script :
// Persistence Of Vision raytracer version 3.5 sample file. // File by Dan Farmer // Lambda/omega demonstration global_settings {assumed_gamma 2.2} #include "colors.inc" camera { location <0, 0,-10> right x*1.3333 angle 57 look_at 0 } light_source {<-20, 30,-25> rgb 1} #declare L = clock * 3; #declare Font = "cyrvetic.ttf" union { text {ttf Font concat("lambda=", str(L, 1, 2)), 0.1, 0 scale <1.25, 1.25, 2> translate <-3, 1,-1> pigment {Cyan} } box {<-4,-0.5,-1> <4, 0.5, 1> pigment { gradient y turbulence 1 lambda L color_map { [0.2 SteelBlue] [0.5 White] [0.9 Red] } scale 0.5 } } translate y*1.35 } #declare O = clock; union { text {ttf Font concat("omega=", str(O, 1, 2)), 0.1, 0 scale <1.25, 1.25, 2> translate <-3, 1,-1> pigment {Cyan} } box {<-4,-0.5,-1> <4, 0.5, 1> pigment { gradient y turbulence 1 omega O color_map { [0.2 SteelBlue] [0.5 White] [0.9 Red] } scale 0.5 } } translate -y*1.35 } plane {z, 10 hollow on pigment {Plum}}
Et voici ce que nous obtenons :
