Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
Le fichier d'initialisation :
; Persistence Of Vision raytracer version 3.5 sample file.
Antialias = Off
Antialias_Threshold = 0.2
Antialias_Depth = 3
Test_Abort_Count = 100
Input_File_Name = lotqlt.pov
Initial_Frame = 1
Final_Frame = 10
Initial_Clock = 0
Final_Clock = 1
Cyclic_Animation = on
Pause_when_Done = off
Le script :
// Persistence Of Vision raytracer version 3.5 sample file. // By Chris Young 76702,1655 // Try changing C0 and C1 to various values from 0.0 to 1.0 in this scene. global_settings {assumed_gamma 2.2} #include "colors.inc" #declare C1 = 1; #declare C0 = clock; #declare Rad = 1/6/10; #declare Xval = -0.5; camera { location <0, 0,-150> direction <0, 0, 12> look_at <0, 0, 0> } light_source {<5000, 10000,-20000> color White} plane {z, Rad hollow on pigment {checker color rgb <1, .8, .8> color rgb <1, 1, .8>}} #declare Font = "cyrvetic.ttf" text {ttf Font concat("C0 =", str(C0, 1, 3)), 0.5, 0 scale <1.25, 1.25, 4> translate <-2.75, 4,-30> pigment {rgb <0.2, 0.8, 0.6>} } text {ttf Font concat("C1 =", str(C1, 1, 3)), 0.5, 0 scale <1.25, 1.25, 4> translate <-2.75, 2.5,-30> pigment {rgb <0.2, 0.6, 0.8>} } union { #while (Xval <= 0.5) // This is the function that the "quilted" pattern uses #declare T = sqrt(3*Xval*Xval); #declare IT = 1.0-T; #declare TQ = T*T*T+3*T*IT*IT*C0+3*T*T*IT*C1; sphere {<Xval, TQ, 0>, Rad pigment {Red}} #declare Xval = Xval+0.01; #end scale 10 translate -5*y }
Et voici ce que nous obtenons avec C1 = 1 :