Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // Created by Fabien Mosen - April 8 2001 // This file demonstrates the use of the "panoramic" camera. #include "colors.inc" #include "camera-context.inc" //common file containing object definitions for the camera demos camera { panoramic location <8, 10, 5> angle 120 look_at <0, 10, 0> } //don't forget to render this with the image ratio equal to 1 (height = width), //or, instead of being framed in a half-circle, the upper part of the image will //be "squished" into a half-ellipse. box {<-15, 0,-15>, <15,-1, 15> pigment {checker White, Gray90 scale 5} finish {reflection {.1}} } object {Cubes1 translate <5, 0,-5>} object {Cubes2 translate <9, 8,-6>} object {Cubes3 translate <-15, 0, 5>} object {Cubes4 translate <-10, 0,-5>} sphere {<-2, 3, 14>, 3 pigment {SteelBlue} finish {phong .2 reflection {.3}}} sky_sphere {pigment {rgb <0.859, 0.910, 0.831>}} light_source {<100, 120, 130> White*2}
Et voici ce que nous obtenons :
