4.3.13 Script spherical

Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !

// Persistence Of Vision raytracer version 3.5 sample file.
// Created by Fabien Mosen - April 8 2001
// This file demonstrates the use of the "spherical" camera.

#include "colors.inc"
#include "camera-context.inc"	//common file containing object definitions for the camera demos

camera {
	spherical
	location <0, 10, 0>
	angle 360,	//default
		180	//default
	look_at <-1, 10,-2>
}

//Don't forget to render this with the image ratio 2:1 (width = height*2).
//Then, you can use the output image in a VR panoramic viewer !

box {<-15, 0,-15>, <15,-1, 15>
	pigment {checker White, Gray90 scale 5}
	finish {reflection {.1}}
}

object {Cubes1 translate <5, 0,-5>}
object {Cubes2 translate <9, 8,-6>}
object {Cubes3 translate <-15, 0, 5>}
object {Cubes4 translate <-10, 0,-5>}

sphere {<-2, 3, 14>, 3 pigment {SteelBlue} finish {phong .2 reflection {.3}}}

sky_sphere {pigment {rgb <0.859, 0.910, 0.831>}}

light_source {<100, 120, 130> White*2}

Et voici ce que nous obtenons :

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