Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // Created by Fabien Mosen - April 8 2001 // This file demonstrates the use of the "spherical" camera. #include "colors.inc" #include "camera-context.inc" //common file containing object definitions for the camera demos camera { spherical location <0, 10, 0> angle 360, //default 180 //default look_at <-1, 10,-2> } //Don't forget to render this with the image ratio 2:1 (width = height*2). //Then, you can use the output image in a VR panoramic viewer ! box {<-15, 0,-15>, <15,-1, 15> pigment {checker White, Gray90 scale 5} finish {reflection {.1}} } object {Cubes1 translate <5, 0,-5>} object {Cubes2 translate <9, 8,-6>} object {Cubes3 translate <-15, 0, 5>} object {Cubes4 translate <-10, 0,-5>} sphere {<-2, 3, 14>, 3 pigment {SteelBlue} finish {phong .2 reflection {.3}}} sky_sphere {pigment {rgb <0.859, 0.910, 0.831>}} light_source {<100, 120, 130> White*2}
Et voici ce que nous obtenons :
