Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // FINISH.POV file demonstrates all finishes in FINISH.INC global_settings { assumed_gamma 2.2 max_trace_level 5 } #include "finish.inc" #declare Textures = array[3][9]{ { texture {pigment {rgb <0, 1, 1>} finish {Dull}}, texture {pigment {rgb <0, 1, 1>} finish {Shiny}}, texture {pigment {rgb <0, 1, 1>} finish {Phong_Dull}}, texture {pigment {rgb <0, 1, 1>} finish {Phong_Shiny}}, texture {pigment {rgb <0, 1, 1>} finish {Glossy}}, texture {pigment {rgb <0, 1, 1>} finish {Phong_Glossy}}, texture {pigment {rgb <0, 1, 1>} finish {Luminous}}, texture {pigment {rgb <0, 1, 1>} finish {Mirror}}, texture {pigment {rgbt 1}} }, { texture {pigment {rgb <1, 0, 0>} finish {Dull}}, texture {pigment {rgb <1, 0, 0>} finish {Shiny}}, texture {pigment {rgb <1, 0, 0>} finish {Phong_Dull}}, texture {pigment {rgb <1, 0, 0>} finish {Phong_Shiny}}, texture {pigment {rgb <1, 0, 0>} finish {Glossy}}, texture {pigment {rgb <1, 0, 0>} finish {Phong_Glossy}}, texture {pigment {rgb <1, 0, 0>} finish {Luminous}}, texture {pigment {rgb <1, 0, 0>} finish {Mirror}}, texture {pigment {rgbt 1}} }, { texture {pigment {rgb <0, 0, 0>} finish {Dull}}, texture {pigment {rgb <0, 0, 0>} finish {Shiny}}, texture {pigment {rgb <0, 0, 0>} finish {Phong_Dull}}, texture {pigment {rgb <0, 0, 0>} finish {Phong_Shiny}}, texture {pigment {rgb <0, 0, 0>} finish {Glossy}}, texture {pigment {rgb <0, 0, 0>} finish {Phong_Glossy}}, texture {pigment {rgb <0, 0, 0>} finish {Luminous}}, texture {pigment {rgb <0, 0, 0>} finish {Mirror}}, texture {pigment {rgbt 1}} } } #include "shotxtr.inc"
Et voici ce que nous obtenons (placez le curseur de la souris sur une forme pour connaître la finition) :

| ||||