4.4.9 Script finish

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// Persistence Of Vision raytracer version 3.5 sample file.
// FINISH.POV file demonstrates all finishes in FINISH.INC

global_settings {
	assumed_gamma 2.2
	max_trace_level 5
}

#include "finish.inc"

#declare Textures = array[3][9]{
	{
		texture {pigment {rgb <0, 1, 1>} finish {Dull}},
		texture {pigment {rgb <0, 1, 1>} finish {Shiny}},
		texture {pigment {rgb <0, 1, 1>} finish {Phong_Dull}},

		texture {pigment {rgb <0, 1, 1>} finish {Phong_Shiny}},
		texture {pigment {rgb <0, 1, 1>} finish {Glossy}},
		texture {pigment {rgb <0, 1, 1>} finish {Phong_Glossy}},

		texture {pigment {rgb <0, 1, 1>} finish {Luminous}},
		texture {pigment {rgb <0, 1, 1>} finish {Mirror}},
		texture {pigment {rgbt 1}}
	},
	{
		texture {pigment {rgb <1, 0, 0>} finish {Dull}},
		texture {pigment {rgb <1, 0, 0>} finish {Shiny}},
		texture {pigment {rgb <1, 0, 0>} finish {Phong_Dull}},

		texture {pigment {rgb <1, 0, 0>} finish {Phong_Shiny}},
		texture {pigment {rgb <1, 0, 0>} finish {Glossy}},
		texture {pigment {rgb <1, 0, 0>} finish {Phong_Glossy}},

		texture {pigment {rgb <1, 0, 0>} finish {Luminous}},
		texture {pigment {rgb <1, 0, 0>} finish {Mirror}},
		texture {pigment {rgbt 1}}
	},
	{
		texture {pigment {rgb <0, 0, 0>} finish {Dull}},
		texture {pigment {rgb <0, 0, 0>} finish {Shiny}},
		texture {pigment {rgb <0, 0, 0>} finish {Phong_Dull}},

		texture {pigment {rgb <0, 0, 0>} finish {Phong_Shiny}},
		texture {pigment {rgb <0, 0, 0>} finish {Glossy}},
		texture {pigment {rgb <0, 0, 0>} finish {Phong_Glossy}},

		texture {pigment {rgb <0, 0, 0>} finish {Luminous}},
		texture {pigment {rgb <0, 0, 0>} finish {Mirror}},
		texture {pigment {rgbt 1}}
	}
}

#include "shotxtr.inc"

Et voici ce que nous obtenons (placez le curseur de la souris sur une forme pour connaître la finition) :

Mirror Mirror Luminous Luminous Phong_Glossy Phong_Glossy Glossy Glossy Phong_Shiny Phong_Shiny Phong_Dull Phong_Dull Shiny Shiny Dull Dull Mirror Luminous Phong_Glossy Glossy Phong_Shiny Phong_Dull Shiny Dull Voyons les fichiers inclus :

Dans 'Finish' ...
4.4.9.1 Script shotxtr
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