Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // By Chris Young // This image contains an example of every shape from SHAPES2.INC #version 3.1; global_settings {assumed_gamma 2.2} #include "colors.inc" #include "shapes.inc" #include "shapes2.inc" camera { location <10, 10,-20> direction <0, 0, 1.5> up <0, 1, 0> right <4/3, 0, 0> look_at <2, 0, 0> } light_source {<0, 1000,-1000> color LightGray} light_source {<150, 100,-100> color LightGray} #declare Col1 = -9; #declare Col2 = -3; #declare Col3 = 3; #declare Col4 = 8; #declare Row1 = 6; #declare Row2 = 0; #declare Row3 = -6; object { Tetrahedron pigment {Red} translate <Col1, 2, Row1> } object { Octahedron pigment {Green} translate <Col2, 1.8, Row1> } object { Dodecahedron pigment {Blue} translate <Col3, 1.3, Row1> } object { Icosahedron pigment {Magenta} translate <Col4, 1.3, Row1> } object { HalfCone_Y pigment {Yellow} translate <Col1, 1.5, Row2> } object { Hexagon pigment {Cyan} translate <Col2, 1.5, Row2> } object { Rhomboid pigment {Tan} translate <Col3, 1.5, Row2> } object { Pyramid pigment {Orange} translate <Col4, 1.5, Row2> } object { Square_X pigment {NeonPink} translate <Col2, 1, Row3> } object { Square_Y pigment {Scarlet} translate <Col3, 1, Row3> } object { Square_Z pigment {NeonBlue} translate <Col4, 1, Row3> } object { plane {y, 0} pigment {White} }
Et voici ce que nous obtenons (cliquez les objets pour obtenir le script en popup) :
