Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence of Vision Raytracer Version 3.5 Scene Description File // Author: Juha Nieminen // Description: // Example scene demonstrating the use of the Sort_Array() macro. camera {orthographic location -z*10 look_at 0} #default {finish {phong 1 phong_size 5}} light_source {<100, 200,-300>, color 1.5} light_source {<-300, 100,-200>, color 1.0} #include "arrays.inc" // Sorting an array of numbers: // --------------------------- #declare NumbersAmount = 20; #declare Numbers = array[NumbersAmount]; #debug "\n*** Contents of the array before sorting: ***\n" #declare S = seed(5); #declare Ind = 0; #while (Ind < NumbersAmount) #declare Numbers[Ind] = int(100*rand(S)); #debug concat(" ", str(Numbers[Ind], 0, 0)) #declare Ind = Ind+1; #end #debug "\n\n*** Contents of the array after sorting: ***\n" Sort_Array(Numbers) #declare Ind = 0; #while (Ind < NumbersAmount) #debug concat(" ", str(Numbers[Ind], 0, 0)) #declare Ind = Ind+1; #end #debug "\n\n" // Sorting an array of colors: // -------------------------- #declare ColorsAmount = 15; #declare Colors = array[ColorsAmount]; #declare S = seed(4); #declare Ind = 0; #while (Ind < ColorsAmount) #declare Colors[Ind] = <rand(S), rand(S), rand(S)>; #declare Ind = Ind+1; #end #macro CreateBoxes(yCoord) #declare Width = 11/ColorsAmount; #declare Ind = 0; #while (Ind < ColorsAmount) cylinder { 0*y, 2.5*y, Width/2 rotate -20*x pigment {rgb Colors[Ind]} translate <-6+12*Ind/ColorsAmount+Width/2, yCoord> } #declare Ind = Ind+1; #end #end text { ttf "timrom.ttf", "Colors before sorting:", .1, 0 pigment {rgb 1} scale .8 translate <-6, 3.9> } CreateBoxes(1) text { ttf "timrom.ttf", "Colors after sorting (by brightness):", .1, 0 pigment {rgb 1} scale .8 translate <-6,-1.1> } // Comparison macro which compares colors by brightness: #macro Sort_Compare(Array, I1, I2) (Array[I1].gray < Array[I2].gray) #end Sort_Array(Colors) CreateBoxes(-4)
Et voici ce que nous obtenons :
