Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // File by Dieter Bayer. // updated for compatibility with POV-Ray v3.5 by Ken Tyler on 08-26-01 global_settings {assumed_gamma 2.2} #include "colors.inc" camera { location <0, 20,-100> direction <0, 0, 0.7> up <0, 1, 0> right <4/3, 0, 0> } background {color SkyBlue} // declare rainbow's colors #declare r_violet1 = color red 1.0 green 0.5 blue 1.0 filter 1.0; #declare r_violet2 = = color red 1.0 green 0.5 blue 1.0 filter 0.8; #declare r_indigo = = color red 0.5 green 0.5 blue 1.0 filter 0.8; #declare r_blue = = color red 0.2 green 0.2 blue 1.0 filter 0.8; #declare r_cyan = = color red 0.2 green 1.0 blue 1.0 filter 0.8; #declare r_green = = color red 0.2 green 1.0 blue 0.2 filter 0.8; #declare r_yellow = = color red 1.0 green 1.0 blue 0.2 filter 0.8; #declare r_orange = = color red 1.0 green 0.5 blue 0.2 filter 0.8; #declare r_red1 = = color red 1.0 green 0.2 blue 0.2 filter 0.8; #declare r_red2 = = color red 1.0 green 0.2 blue 0.2 filter 1.0; // create the rainbow rainbow { angle 42.5 width 5 distance 1.0e7 direction <-0.2,-0.2, 1> jitter 0.01 color_map { [0.000 color r_violet1] [0.100 color r_violet2] [0.214 color r_indigo] [0.328 color r_blue] [0.442 color r_cyan] [0.556 color r_green] [0.670 color r_yellow] [0.784 color r_orange] [0.900 color r_red1] } } rainbow { angle 37 width 5 distance 1.0e7 direction <-0.2,-0.2, 1> jitter 0.01 color_map { [0.000 color r_violet1] [0.100 color r_violet2] [0.214 color r_indigo] [0.328 color r_blue] [0.442 color r_cyan] [0.556 color r_green] [0.670 color r_yellow] [0.784 color r_orange] [0.900 color r_red1] } } sky_sphere { pigment { gradient y color_map { [0 color SkyBlue] [1 color MidnightBlue] } scale 2 translate <-1,-1,-1> } } /* Put down the beloved famous raytrace green/yellow checkered floor */ plane {y,-10 pigment { checker color Yellow color Green scale 20 } finish { ambient 0.2 diffuse 0.8 } } sphere {<0, 25, 0>, 40 pigment {Red} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } sphere {<-100, 150, 200>, 20 pigment {Magenta} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } sphere {<100, 25, 100>, 30 pigment {Red} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } light_source {<100, 120, 40> color White}
Et voici ce que nous obtenons :
