Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // File by Dieter Bayer. global_settings {assumed_gamma 2.2} #include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2.5,-4> right <4/3, 0, 0> up <0, 1, 0> direction <0, 0, 1> look_at <0, 4, 0> } background {color SkyBlue} #declare Sky = sky_sphere { pigment { gradient y color_map { [0.75 color CornflowerBlue] [1.00 color MidnightBlue] } scale 2 translate <-1,-1,-1> } pigment { bozo turbulence 0.6 octaves 7 omega .49876 lambda 2.5432 color_map { [0.0 color rgbf <.75, .75, .75, 0.1>] [0.4 color rgbf <.9, .9, .9, .9>] [0.7 color rgbf <1, 1, 1, 1>] } scale 6/10 scale <1, 0.3, 0.3> } pigment { bozo turbulence 0.6 octaves 8 omega .5123 lambda 2.56578 color_map { [0.0 color rgbf <.375, .375, .375, 0.2>] [0.4 color rgbf <.45, .45, .45, .9>] [0.6 color rgbf <0.5, 0.5, 0.5, 1>] } scale 6/10 scale <1, 0.3, 0.3> } } sky_sphere {Sky} plane {y, 0 pigment {color Green} finish {ambient .3 diffuse .7} }
Et voici ce que nous obtenons :
