Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision Ray Tracer Scene Description File // File: splinefunction.pov // Vers: 3.5 // Desc: A demonstration of using splines in functions. // This scene uses a spline to make a customized gradient pattern. // Date: 2001/08/18 // Auth: Ingo Janssen #version 3.5; global_settings {assumed_gamma 1.0} camera {location <0.0, 0.0,-2.5> look_at 0 angle 40} #declare Spl_Pat = function { spline { cubic_spline -0.001, <0, 0, 0> 0.25, <0.25, 0.5, 0> 0.5, <0.50, 0.1, 0> 0.75, <0.75, 0.9, 0> 1.001, <1, 0, 0> } } #declare P = function {pigment {function {Spl_Pat(x).y}}} box { 0, 1 pigment {function{P(x, y, z).gray}} finish {ambient 1} translate <-0.5,-0.5, 0> } #declare I = 0; #declare N = 100; #while (I<N) sphere { Spl_Pat(I/N), 0.01 translate <-0.5,-0.5, 0> pigment {rgb <1, 0, 0>} finish {ambient 1} } #declare I = I+1; #end
Et voici ce que nous obtenons :
