Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision Ray Tracer Scene Description File // File: vturbulence.pov // Vers: 3.5 // Desc: vturbulence sample // Date: June 2001 // Auth: Christoph Hormann // -w320 -h240 // -w512 -h384 +a0.3 #version 3.5; global_settings {assumed_gamma 1} // #declare Style = 0; // just the spheres #declare Style = 1; // with connecting cylinders camera { location <20, 16, 25> right (4/3)*x look_at <0, 0, 0> angle 7 } light_source { <3.2, 1.8,-0.6>*100000 color rgb <1.5, 1.4, 1.1> } sphere { 0, 1 texture { pigment { agate color_map { [0.0 color rgb <1.0, 0.6, 0.4>] [1.0 color rgb <1.0, 0.8, 0.6>] } } finish {ambient 1 diffuse 0} } scale 1000 no_shadow hollow on } #declare T_Sphere = texture { pigment { gradient y color_map { [0 color rgb <1, 0, 0>] [1 color rgb <1, 1, 0>] } translate -0.5*y } } #declare T_Sphere2 = texture {pigment {color rgb <0.1, 0, 1>}} #declare T_Cyl = texture {pigment {color rgb <1, 0.2, 0.3>}} #declare Spacing = 0.12; #declare Radius = 0.03; #declare PosX = -1.5; union { #while (PosX < 1.5) #declare PosZ = -1.5; union { #while (PosZ < 1.5) #if (clock_on) #declare Turb = vturbulence(2, 0.5, 6, <PosX, 0, PosZ>)*clock*0.5; #else #declare Turb = vturbulence(2, 0.5, 6, <PosX, 0, PosZ>)*0.5; #end sphere { <PosX, 0, PosZ>+Turb, Radius texture {T_Sphere} } #if (Style = 1) sphere { <PosX, 0, PosZ>, Radius texture {T_Sphere2} } #if (vlength(Turb)>Radius) cylinder { <PosX, 0, PosZ>, <PosX, 0, PosZ>+Turb, Radius*0.7 texture {T_Cyl} } #end #end #declare PosZ = PosZ+Spacing; #end } #declare PosX = PosX+Spacing; #end }
Et voici ce que nous obtenons (cliquez l'image pour télécharger l'animation (809 Ko)) :
