Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // Area_light example // File by Steve Anger global_settings { assumed_gamma 2.2 max_trace_level 5 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 45,-45> direction <0, 0, 1.5> look_at <0, 0, 0> } light_source { <-10, 20,-10> color White area_light <4, 0, 0>, <0, 0, 4>, 9, 9 adaptive 1 jitter // Show what the light source looks like looks_like { box { <-2, 0,-2>, <2, 0.5, 2> pigment {White} finish {Luminous} } } } // Floor plane {y, 0 pigment {Tan} finish { crand 0.015 ambient 0.12 diffuse 0.8 } } // A few simple objects to cast some fuzzy shadows sphere { <0, 7, 0>, 7 pigment {Red} finish { ambient 0.1 diffuse 0.7 phong 1 phong_size 80 } } box { <-3,-3,-3>, <3, 3, 3> pigment {Gold filter 0.92} finish { ambient 0.1 diffuse 0.7 phong 1 phong_size 50 } interior {ior 1.3} rotate -40*y translate <-6, 3,-14> } cylinder { <0,-4, 0>, <0, 4, 0>, 2.5 translate <-17, 4,-8> // texture {Copper_Metal} - AAC reflection making this look wierd... pigment {Copper} finish { ambient 0.1 diffuse 0.7 phong 1 phong_size 60 } }
Et voici ce que nous obtenons :
