Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // Simpler Bezier patch example // by Alexander Enzmann #include "shapes.inc" #include "colors.inc" #include "textures.inc" bicubic_patch {type 1 flatness 0.1 u_steps 8 v_steps 8 <0.0, 0.0, 2.0>, <1.0, 0.0, 0.0>, <2.0, 0.0, 0.0>, <3.0, 0.0,-2.0>, <0.0, 1.0, 0.0>, <1.0, 1.0, 0.0>, <2.0, 1.0, 0.0>, <3.0, 1.0, 0.0>, <0.0, 2.0, 0.0>, <1.0, 2.0, 0.0>, <2.0, 2.0, 0.0>, <3.0, 2.0, 0.0>, <0.0, 3.0, 2.0>, <1.0, 3.0, 0.0>, <2.0, 3.0, 0.0>, <3.0, 3.0,-2.0> texture { pigment { checker color Red color Blue rotate 90*x quick_color Red } finish {ambient 0.1 diffuse 0.9 phong 1} } translate <-1.5,-1.5, 0> scale 2 rotate <30,-60, 0> } // Back wall plane { z, 500 hollow on texture {pigment {color red 0.4 green 0.4 blue 0.4}} } camera { location <0.0, 0.0,-15.0> right <4/3, 0.0, 0.0> up <0.0, 1.0, 0.0> direction <0.0, 0.0, 1.0> } // Light source light_source {<5, 7,-5> color White}
Et voici ce que nous obtenons :
