Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // Demonstrates mesh objects global_settings {assumed_gamma 2.2} #include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Texture declarations for object 'WHITE_KNIGHT' */ #declare WHITE_KNIGHT_1 = texture { finish {Shiny} pigment {White} } /* Texture declarations for object 'BLACK_ROOK' */ #declare BLACK_ROOK_1 = texture { finish {Shiny} pigment {rgb 0.20} } #include "chess.inc" camera { location <23.4320, 7.1610, 5.3620> right x*1.333 up y direction z angle 46 look_at <0.1750,-0.75,-0.0050> } light_source {<90, 30, 20> color White} light_source {<-15, 200, 300> color Gray75} sky_sphere {pigment {rgb <0.5, 0.5, 0.75>}}
Et voici ce que nous obtenons :
