Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. // Demo showing a lathe with cubic interpolation ... Dieter Bayer, June 1994 global_settings {assumed_gamma 2.2} #include "colors.inc" background {color MidnightBlue} camera { location <0, 7,-10> right <4/3, 0, 0> up <0, 1, 0> sky <0, 1, 0> direction <0, 0, 1.21> look_at <0, 0, 0> } light_source {<5, 20,-10> color White} plane {y,-6 pigment { checker color Blue color Green scale 5 } finish { ambient 0.2 diffuse 0.8 } } difference { lathe { cubic_spline 14, <2, 1>, <2,-1>, <3,-1>, <3.4,-2>, <4,-1.1>, <3.6,-0.9>, <2.6, 0>, <3.6, .9>, <4, 1.1>, <3.4, 2>, <3, 1>, <2, 1>, <2,-1>, <3,-1> pigment {color Red} finish { ambient 0.1 diffuse 0.6 phong 0.6 phong_size 7 // reflection 0.3 } } box { <0,-5, 0>, <5, 5,-5> rotate <0, 30, 0> pigment {color Green} finish { ambient 0.1 diffuse 0.6 phong 0.6 phong_size 7 } } }
Et voici ce que nous obtenons :
