Utilisation : Les liens ne sont pas apparents. Pour obtenir des informations sur un mot clé, cliquez-le dans le script !
// Persistence Of Vision raytracer version 3.5 sample file. global_settings {assumed_gamma 2.2} #include "colors.inc" #include "shapes.inc" camera { location <0, 8,-50> right <4/3, 0, 0> up <0, 1, 0> sky <0, 1, 0> angle 20 look_at <0, 4, 0> } light_source {<20, 50,-100> color White} background {color SkyBlue} #declare P = polygon { 12, <0, 0>, <0, 6>, <4, 6>, <4, 3>, <1, 3>, <1, 0>, <0, 0>, <1, 4>, <1, 5>, <3, 5>, <3, 4>, <1, 4> } #declare O = polygon { 10, <0, 0>, <0, 6>, <4, 6>, <4, 0>, <0, 0>, <1, 1>, <1, 5>, <3, 5>, <3, 1>, <1, 1> } #declare V = polygon { 8, <1, 0>, <0, 6>, <1, 6>, <2, 1>, <3, 6>, <4, 6>, <3, 0>, <1, 0> } union { object {P translate -5*x} object {O translate 0*x} object {V translate 5*x} pigment {color Red} finish {ambient .3 diffuse .6} translate -3*x } plane {y, 0 pigment {color Green} }
Et voici ce que nous obtenons :
