4.9.35 Script wtorus

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// Persistence Of Vision raytracer version 3.5 sample file.
// A single wooden torus
// Illustrates what is possible with POV-Raywood textures.
// File by Dan Farmer Jan 1992

global_settings {assumed_gamma 2.2}

#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"

// Wooden torus
torus {7.0, 3.0
	// Bottom layer texture. Uses a "stretched" bozo for fine porous grain
	texture {
		pigment {
			bozo
			color_map {
				[0.0 0.4 color BakersChoc color BakersChoc]
				[0.4 1.01 color Tan color Tan]
			}
			scale <4, 0.05, 0.05>
		}
	}
	// Overlaying ring grain texture
	texture {
		finish {
			phong 1
			phong_size 100
			brilliance 3
			ambient 0.2
			diffuse 0.8
		}
		pigment {
			wood
			turbulence 0.025
			color_map {
				[0.0 0.15 color SemiSweetChoc color CoolCopper]
				[0.15 0.40 color CoolCopper color Clear]
				[0.40 0.80 color Clear color CoolCopper]
				[0.80 1.01 color CoolCopper color SemiSweetChoc]
			}
			scale <3.5, 1, 1>
			translate -50*y
			rotate 1.5*z
		}
	}
}

// Main light source
light_source {<-50.0, 100,-80.0> color White}

// Dim side light to fill shadows
light_source {<250.0, 25.0,-100.0> color DimGray}

camera {
	location <0.0, 20.0,-15.0>
	direction <0.0, 0.0, 1.0>
	up <0.0, 1.0, 0.0>
	right <4/3, 0.0, 0.0>
	look_at <0, 0, 0>
}

Et voici ce que nous obtenons :

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