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// Persistence Of Vision Ray Tracer Scene Description File // File: cornell.pov // Vers: 3.5 // Desc: Radiosity demo scene. See also http://www.Graphics.Cornell.EDU/online/box/ // Date: August 2001 // Auth: Kari Kivisalo // +w300 +h300 global_settings { assumed_gamma 1.0 radiosity { pretrace_start 0.04 pretrace_end 0.01 count 200 recursion_limit 3 nearest_count 10 error_bound 0.5 } } #declare Finish = finish {diffuse 0.75 ambient 0} #declare White = texture {pigment {rgb <1, 1, 1>} finish {Finish}} #declare Red = texture {pigment {rgb <0.57, 0.025, 0.025>} finish {Finish}} #declare Green = texture {pigment {rgb <0.025, 0.236, 0.025>} finish {Finish}} #declare LightColor = <1, 0.67, 0.21>; #declare N = 3; // Divisions per side #declare DX = 13/N; // Dimensions of sub patches #declare DZ = 10.5/N; #declare SubPatch = light_source { <27.8, 54.88, 27.95> color LightColor*7 area_light DX*x, DZ*z, 4, 4 jitter adaptive 0 spotlight radius -90 falloff 90 tightness 1 point_at <27.8, 0, 27.95> // for cosine falloff fade_power 2 fade_distance (DX+DZ)/2 } #declare i = 0; #while (i<N) #declare j = 0; #while (j<N) light_source {SubPatch translate <i*DX-(13-DX)/2, 0, j*DZ-(10.5-DZ)/2>} #declare j = j+1; #end #declare i = i+1; #end camera { location <27.8, 27.3,-80.0> direction <0, 0, 1> up <0, 1, 0> right <-1, 0, 0> angle 39.5 } // OBJECTS // Light Patch box { <21.3, 54.87, 33.2> <34.3, 54.88, 22.7> no_shadow pigment {rgb <1, 1, 1>} finish {ambient 0.78 diffuse 0} } union { // Floor triangle {<55.28, 0.0, 0.0>, <0.0, 0.0, 0.0>, <0.0, 0.0, 55.92>} triangle {<55.28, 0.0, 0.0>, <0.0, 0.0, 55.92>, <54.96, 0.0, 55.92>} // Ceiling triangle {<55.60, 54.88, 0.0>, <55.60, 54.88, 55.92>, <0.0, 54.88, 55.92>} triangle {<55.60, 54.88, 0.0>, <0.0, 54.88, 55.92>, <0.0, 54.88, 0.0>} // Back wall triangle {<0.0, 54.88, 55.92>, <55.60, 54.88, 55.92>, <54.96, 0.0, 55.92>} triangle {<0.0, 54.88, 55.92>, <54.96, 0.0, 55.92>, <0.0, 0.0, 55.92>} texture {White} } union { // Right wall triangle {<0.0, 54.88, 0.0>, <0.0, 54.88, 55.92>, <0.0, 0.0, 55.92>} triangle {<0.0, 54.88, 0.0>, <0.0, 0.0, 55.92>, <0.0, 0.0, 0.0>} texture {Green} } union { // Left wall triangle {<55.28, 0.0, 0.0>, <54.96, 0.0, 55.92>, <55.60, 54.88, 55.92>} triangle {<55.28, 0.0, 0.0>, <55.60, 54.88, 55.92>, <55.60, 54.88, 0.0>} texture {Red} } union { // Short block triangle {<13.00, 16.50, 6.50>, <8.20, 16.50, 22.50>, <24.00, 16.50, 27.20>} triangle {<13.00, 16.50, 6.50>, <24.00, 16.50, 27.20>, <29.00, 16.50, 11.40>} triangle {<29.00, 0.0, 11.40>, <29.00, 16.50, 11.40>, <24.00, 16.50, 27.20>} triangle {<29.00, 0.0, 11.40>, <24.00, 16.50, 27.20>, <24.00, 0.0, 27.20>} triangle {<13.00, 0.0, 6.50>, <13.00, 16.50, 6.50>, <29.00, 16.50, 11.40>} triangle {<13.00, 0.0, 6.50>, <29.00, 16.50, 11.40>, <29.00, 0.0, 11.40>} triangle {<8.20, 0.0, 22.50>, <8.20, 16.50, 22.50>, <13.00, 16.50, 6.50>} triangle {<8.20, 0.0, 22.50>, <13.00, 16.50, 6.50>, <13.00, 0.0, 6.50>} triangle {<24.00, 0.0, 27.20>, <24.00, 16.50, 27.20>, <8.20, 16.50, 22.50>} triangle {<24.00, 0.0, 27.20>, <8.20, 16.50, 22.50>, <8.20, 0.0, 22.50>} texture {White} } union { // Tall block triangle {<42.30, 33.00, 24.70>, <26.50, 33.00, 29.60>, <31.40, 33.00, 45.60>} triangle {<42.30, 33.00, 24.70>, <31.40, 33.00, 45.60>, <47.20 33.00 40.60>} triangle {<42.30, 0.0, 24.70>, <42.30, 33.00, 24.70>, <47.20, 33.00, 40.60>} triangle {<42.30, 0.0, 24.70>, <47.20, 33.00, 40.60>, <47.20, 0.0, 40.60>} triangle {<47.20, 0.0, 40.60>, <47.20, 33.00, 40.60>, <31.40, 33.00, 45.60>} triangle {<47.20, 0.0, 40.60>, <31.40, 33.00, 45.60>, <31.40, 0.0 45.60>} triangle {<31.40, 0.0, 45.60>, <31.40, 33.00, 45.60>, <26.50, 33.00, 29.60>} triangle {<31.40, 0.0, 45.60>, <26.50, 33.00, 29.60>, <26.50, 0.0, 29.60>} triangle {<26.50, 0.0, 29.60>, <26.50, 33.00, 29.60>, <42.30, 33.00, 24.70>} triangle {<26.50, 0.0, 29.60>, <42.30, 33.00, 24.70>, <42.30, 0.0, 24.70>} texture {White} }
Et voici ce que nous obtenons :
