3.6.4 consts.inc

Ce fichier définit un certain nombre de constantes, incluant des choses comme les types de projections et les définitions d'ior.

3.6.4.1 Les constantes vectorielles

o = <0, 0, 0> (origine)
xy = <1, 1, 0>
yz = <0, 1, 1>
xz = <1, 0, 1>

3.6.4.2 Les constantes de types de projection

Plane_Map = 0
Sphere_Map = 1
Cylinder_Map = 2
Torus_Map = 5

3.6.4.3 Les constantes de types d'interpolation

Bi = 2
Norm = 4

3.6.4.4 Les constantes de brouillard

Uniform_Fog = 1
Ground_Fog = 2

3.6.4.5 Les constantes de la grille de la tache focale

Hex_Blur1 = 7
Hex_Blur2 = 19
Hex_Blur3 = 37

3.6.4.6 Les IOR

Air_Ior = 1.000292
Amethyst_Ior = 1.550
Apatite_Ior = 1.635
Aquamarine_Ior = 1.575
Beryl_Ior = 1.575
Citrine_Ior = 1.550
Crown_Glass_Ior = 1.51
Corundum_Ior = 1.765
Diamond_Ior = 2.47
Emerald_Ior = 1.575
Flint_Glass_Ior = 1.71
Flint_Glass_Heavy_Ior = 1.8
Flint_Glass_Medium_Ior = 1.63
Flint_Glass_Light_Ior = 1.6
Fluorite_Ior = 1.434
Gypsum_Ior = 1.525
Ice_Ior = 1.31
Plexiglas_Ior = 1.5
Quartz_Ior = 1.550
Quartz_Glass_Ior = 1.458
Ruby_Ior = 1.765
Salt_Ior = 1.544
Sapphire_Ior = 1.765
Topaz_Ior = 1.620
Tourmaline_Ior = 1.650
Water_Ior = 1.33

3.6.4.7 Les quantités des dispersions

Quartz_Glass_Dispersion = 1.012
Water_Dispersion = 1.007
Diamond_Dispersion = 1.035
Sapphire_Dispersion = 1.015

3.6.4.8 Les constantes de type de média dispersant

ISOTROPIC_SCATTERING = 1;
MIE_HAZY_SCATTERING = 2;
MIE_MURKY_SCATTERING = 3;
RAYLEIGH_SCATTERING = 4;
HENYEY_GREENSTEIN_SCATTERING = 5;
3.6.3 colors.inc 3.6.3 colors.inc 3.6.5 debug.inc 3.6.5 debug.inc