camera { [CAMERA_TYPE] [CAMERA_ITEMS] [CAMERA_MODIFIERS] } |camera { CAMERA_IDENTIFIER [TANSFORMATIONS ...] }perspective | orthographic | fisheye | ultra_wide_angle | omnimax | panoramic | spherical | cylinder CYLINDER_TYPE1 | 2 | 3 | 4[location VECTOR] & [right VECTOR] & [up VECTOR] & [direction VECTOR] & [sky VECTOR] [angle [angle F_HORIZONTAL] [F_VERTICAL]] & [look_at VECTOR] & [FOCAL_BLUR] & [NORMAL] & [TRANSFORMATION...]aperture FLOAT & blur_samples INT & [focal_point VECTOR] & [confidence FLOAT] & [variance FLOAT]Contenu de la référence rapide
| 3.7.7 La lumière |