LIGHT_SOURCE | LIGHT_GROUPlight_source { V_LOCATION, COLOR [LIGHT_SOURCE_ITEMS] }[LIGHT_TYPE] & [AREA_LIGHT_ITEMS] & [LIGHT_MODIFIERS]spotlight [SPOTLIGHT_ITEMS] | cylinder [SPOTLIGHT_ITEMS][radius FLOAT] & [falloff FLOAT] & [tightness FLOAT] & [point_at VECTOR]area_light V_AXIS1, V_AXIS2, I_SIZE1, I_SIZE2 [AREA_LIGHT_MODIFIERS][adaptive INT] & [jitter] & [circular] & [orient][LIGHT_PHOTONS] & [looks_like { OBJECT }] & [TRANSFORMATION...] & [fade_distance FLOAT] & [fade_power FLOAT] & [media_attenuation [BOOL]] & [media_interaction [BOOL]] & [shadowless] & [projected_through { OBJECT_IDENTIFIER }] & [parallel [point_at VECTOR]]photons { LIGHT_PHOTON_ITEMS }[refraction BOOL] & [reflection BOOL] & [area_light]Contenu de la référence rapide
light_group { LIGHT_GROUP_ITEM... [LIGHT_GROUP_MODIFIERS] }LIGHT_SOURCE | OBJECT | LIGHT_GROUP[global_lights BOOL] & [TRANSFORMATION...]| 3.7.8 Les objets |