[OBJECT_PHOTONS] & [CLIPPED_BY] & [BOUNDED_BY] & [MATERIAL] & [INTERIOR] & [INTERIOR_TEXTURE] & [TEXTURE] & [PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...] & [no_shadow] & [no_image[BOOL]] & [no_reflection{BOOL]] & [inverse] & [double_illuminate[BOOL]] & [hollow [BOOL]]photons { OBJECT_PHOTON_ITEMS }[target [F_SPACING_MULT]] & [refraction BOOL] & [reflection BOOL] & [collect BOOL] & [pass_through [BOOL]]clipped_by { UNTEXTURED_SOLID_OBJECT... } |
clipped_by { bounded_by }FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECTbounded_by { UNTEXTURED_SOLID_OBJECT... } |
bounded_by { clipped_by }Contenu de la référence rapide
uv_mapping PIGMENT | pigment { uv_mapping PIGMENT_BODY } |Contenu de la référence rapide
material { [MATERIAL_IDENTIFIER] [MATERIAL_ITEM ...] }TEXTURE | INTERIOR_TEXTURE | INTERIOR | TRANSFORMATIONContenu de la référence rapide
interior { [INTERIOR_IDENTIFIER] [INTERIOR_ITEMS] }[ior FLOAT] & [dispersion FLOAT] & [dispersion_samples INT] & [caustics FLOAT] & [fade_distance FLOAT] & [fade_power FLOAT] & [fade_color COLOR] & [MEDIA...]Contenu de la référence rapide
interior_texture { TEXTURE_BODY }| 3.7.10 La texture |