PLAIN_TEXTURE | LAYERED_TEXTURE | PATTERNED_TEXTUREContenu de la référence rapide
texture { PLAIN_TEXTURE_BODY }[PLAIN_TEXTURE_IDENT] [PNF_IDENTIFIERS] [PNF_ITEMS][PIGMENT_IDENTIFIER] & [NORMAL_IDENTIFIER] & [FINISH_IDENTIFIER][PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...]Contenu de la référence rapide
texture { LAYERED_TEXTURE_IDENT } |
PLAIN_TEXTURE PLAIN_TEXTURE...Contenu de la référence rapide
texture { PATTERNED_TEXTURE_BODY }PATTERNED_TEXTURE_IDENT [TRANSFORMATION...] | TEXTURE_PATTERN [PATTERN_MODIFIERS] | MATERIAL_MAP [TRANSFORMATION...]TEXTURE_LIST_PATTERN | MAP_PATTERN TEXTURE_MAPbrick TEXTURE, TEXTURE [BRICK_ITEMS] |
checker TEXTURE, TEXTURE |
hexagon TEXTURE, TEXTURE, TEXTURE |
object { LIST_OBJECT TEXTURE, TEXTURE }[brick_size VECTOR] & [mortar FLOAT]UNTEXTURED_SOLID_OBJECT | UNTEXTURED_SOLID_OBJECT_IDENTtexture_map { TEXTURE_MAP_BODY } [BLEND_MAP_MODIFIERS]TEXTURE_MAP_IDENTIFIER | TEXTURE_MAP_ENTRY...[ FLOAT TEXTURE_BODY ]PLAIN_TEXTURE_BODY | LAYERED_TEXTURE_IDENT | PATTERNED_TEXTURE_BODYmaterial_map { BITMAP_IMAGE [BITMAP_MODIFIERS] TEXTURE... }Contenu de la référence rapide
pigment { PIGMENT_BODY }[PIGMENT_IDENTIFIER] [PIGMENT_TYPE] [PIGMENT_MODIFIERS]COLOR | COLOR_LIST_PATTERN | PIGMENT_LIST_PATTERN | IMAGE_MAP | MAP_PATTERN [COLOR_MAP] | MAP_PATTERN PIGMENT_MAPbrick [COLOR [, COLOR]] [BRICK_ITEMS] |
checker [COLOR [, COLOR]] |
hexagon [COLOR [, COLOR [, COLOR]]] |
object { LIST_OBJECT [COLOR [, COLOR]] }brick PIGMENT, PIGMENT [BRICK_ITEMS] |
checker PIGMENT, PIGMENT |
hexagon PIGMENT, PIGMENT, PIGMENT |
object { LIST_OBJECT PIGMENT, PIGMENT }image_map {BITMAP_IMAGE [IMAGE_MAP_MODIFIER...] [BITMAP_MODIFIERS] }filter I_PALETTE, F_AMOUNT | filter all F_AMOUNT | transmit I_PALETTE, F_AMOUNT | transmit all F_AMOUNTcolor_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS] |
colour_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS]COLOR_MAP_IDENTIFIER | COLOR_MAP_ENTRY...[ FLOAT COLOR ]pigment_map { PIGMENT_MAP_BODY } [BLEND_MAP_MODIFIERS]PIGMENT_MAP_IDENTIFIER | PIGMENT_MAP_ENTRY...[ FLOAT PIGMENT_BODY ][QUICK_COLOR] & [PATTERN_MODIFIERS]quick_color COLOR | quick_colour COLORContenu de la référence rapide
normal { NORMAL_BODY }[NORMAL_IDENTIFIER] [NORMAL_TYPE] [NORMAL_MODIFIERS]NORMAL_PATTERN | BUMP_MAPNORMAL_LIST_PATTERN |
MAP_PATTERN [F_DEPTH] [SLOPE_MAP] |
MAP_PATTERN NORMAL_MAPbrick NORMAL, NORMAL [BRICK_ITEMS] | brick [F_DEPTH] [BRICK_ITEMS] |
checker NORMAL, NORMAL | checker [F_DEPTH] |
hexagon NORMAL, NORMAL, NORMAL | hexagon [F_DEPTH] |
object { LIST_OBJECT NORMAL, NORMAL } | object { LIST_OBJECT } [F_DEPTH]normal_map { NORMAL_MAP_BODY } [BLEND_MAP_MODIFIERS]NORMAL_MAP_IDENTIFIER | NORMAL_MAP_ENTRY...[ FLOAT NORMAL_BODY ]slope_map { SLOPE_MAP_BODY } [BLEND_MAP_MODIFIERS]SLOPE_MAP_IDENTIFIER | SLOPE_MAP_ENTRY...[ FLOAT, < F_HEIGHT, F_SLOPE > ]bump_map { BITMAP_IMAGE [BUMP_MAP_MODIFIERS] }[BITMAP_MODIFIERS] & [BUMP_METHOD] & [bump_size FLOAT]use_index | use_color | use_colour[PATTERN_MODIFIERS] & [bump_size FLOAT] & [no_bump_scale [BOOL]] & [accuracy FLOAT]Contenu de la référence rapide
finish { [FINISH_IDENTIFIER] [FINISH_ITEMS] }[ambient COLOR] & [diffuse FLOAT] & [brilliance FLOAT] & [PHONG] & [SPECULAR] & [REFLECTION] & [IRID] & [crand FLOAT] & [conserve_energy [BOOL]]phong FLOAT & [phong_size FLOAT] & [metallic [FLOAT]]specular FLOAT & [roughness FLOAT] & [metallic [FLOAT]]reflection COLOR [reflection_exponent FLOAT] |
reflection { [COLOR,] COLOR [REFLECTION_ITEMS] }[fresnel BOOL] & [falloff FLOAT] & [exponent FLOAT] & [metallic [FLOAT]]interior {ior FLOAT} dans l'objet quand fresnel est utilisé.irid { F_AMOUNT [IRID_ITEMS] }[thickness FLOAT] & [turbulence FLOAT]Contenu de la référence rapide
AGATE | average | boxed | bozo | bumps | cells | CRACKLE | cylindrical | DENSITY_FILE |
dents | FACETS | FRACTAL | function { FN_FLOAT } | gradient VECTOR | granite | IMAGE_PATTERN | leopard | marble | onion | pigment_pattern { PIGMENT_BODY } | planar | QUILTED | radial | ripples | SLOPE | spherical | spiral1 I_NUM_ARMS | spiral2 I_NUM_ARMS | spotted | waves | wood | wrinklesagate [agate_turb FLOAT]crackle [CRACKLE_TYPES][form VECTOR] & [metric FLOAT] & [offset FLOAT] & [solid]density_file df3 FILE_NAME [interpolate DENSITY_INTERPOLATE]0 | 1facets FACETS_TYPEfacets peut seulement être utilisé comme modèle de normal.coords F_SCALE | size F_SIZE_FACTORMANDELBROT_FRACTAL | JULIA_FRACTAL | MAGNET_MANDEL_FRACTAL | MAGNET_JULIA_FRACTALmandel I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]julia V2_COMPLEX, I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]magnet MAGNET_TYPE mandel I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]1 | 2magnet MAGNET_TYPE julia V2_COMPLEX, I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]0 | 1 | 2 | 3 | 4 | 5 | 60 | 1 | 2 | 3 | 4 | 5 | 6image_pattern {BITMAP_IMAGE [IMAGE_PATTERN_MODIFIERS] }[BITMAP_MODIFIERS] & [use_alpha]quilted [control0 FLOAT] [control1 FLOAT]slope { V_DIRECTION [, F_LOW_SLOPE, F_HIGH_SLOPE ] [altitude VECTOR [, F_LOW_ALT, F_HIGH_ALT ]] }slope ne fonctionne pas dans les densités de média.Contenu de la référence rapide
[TURBULENCE] & [WARP...] & [TRANSFORMATION...] & [noise_generator NG_TYPE]1 | 2 | 3turbulence VECTOR & [octaves INT] & [omega FLOAT] & [lambda FLOAT]warp { WARP_ITEM }REPEAT_WARP | BLACK_HOLE_WARP | TURBULENCE | CYLINDRICAL_WARP | SPHERICAL_WARP | TOROIDAL_WARP | PLANAR_WARPrepeat VECTOR [offset VECTOR] [flip VECTOR]black_hole V_LOCATION, F_RADIUS [BLACK_HOLE_ITEMS][strength FLOAT] & [falloff FLOAT] & [inverse] & [repeat VECTOR [turbulence VECTOR]]cylindrical [orientation VECTOR] [dist_exp FLOAT]spherical [orientation ;VECTOR] [dist_exp FLOAT]toroidal [orientation VECTOR] [dist_exp FLOAT] [major_radius FLOAT]planar [V_NORMAL, F_DISTANCE]ramp_wave | triangle_wave | sine_wave | scallop_wave | cubic_wave | poly_wave [F_EXPONENT]FUNCTION_IMAGE | BITMAP_TYPE FILE_NAMEfunction I_WIDTH, I_HEIGHT { FUNCTION_IMAGE_BODY }PIGMENT | FN_FLOAT | pattern { PATTERN [PATTERN_MODIFIERS] }MAP_PATTERN | brick [BRICK_ITEMS] | checker | hexagon | object { LIST_OBJECT }gif | tga | iff | ppm | pgm | png | jpeg | tiff | sys[once] & [map_type MAP_TYPE] & [interpolate INTERPOLATE_TYPE]0 | 1 | 2 | 52 | 4Complément sur le saut vers la SDL
| 3.7.11 Le média |